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| V-Ray for Maya European Region |
V-Ray for Maya adds support for the powerful V-Ray render engine to Autodesk Maya. Unleash the realism of Global Illumination into Autodesk Maya scenes.
This product requires the purchase of a V-Ray License Dongle ($40.00) which is automatically added to your V-Ray order and is reflected in the product price below.
VisMasters fulfills orders to USA, Canada and Mexico. European Union Countries, Albania, Croatia, Iceland, Macedonia, Norway and Switzerland orders are fulfilled by VRAY.INFO, a third party solutions provider.
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Features:
This product can be purchased using 103900 VM Points.

V-Ray for Maya offers its users a set of features that you should expect from a quality renderer. With its fast fully multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred, it helps achieve astonishing realism in the computer-generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance for fine art photorealistic images.
Core Architecture- Multi-platform object-oriented API
- Fully multithreaded core
- Distributed rendering
- Efficient shading system specifically optimized for raytracing
- Modular architecture - many components of the system can be replaced with custom ones through the V-Ray SDK
Geometry
- Efficient geometry handling
- On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Particle rendering & particle instancer
Image Sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Support for additional render elements (diffuse, reflection, GI, etc)
- Advanced color (tone) mapping controls
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms, Reusable GI solutions for accelerated rendering
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Set of fast Sub-surface scattering shaders
- Support for efficient material layering
Camera Effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
Extras
- Extended matte/shadow capabilities
- Texture baking of any render element (GI, lighting, etc)
Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Integration with Autodesk Maya
- All features accessible from within Maya (no external applications required)
- Standalone version included (10 licenses)
- Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
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