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| V-Ray Advanced for 3ds Max |
V-Ray has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, large and small architectural visualizations have trusted their visuals to V-Ray.
Recommended Companion Product: V-Ray RT
Note: Due to manufacturer territory restrictions, product available to North America customers only (USA, Canada, & Mexico). For information on sales outside North America, contact support@vismasters.com.
This product requires the purchase of a V-Ray License Dongle ($35.00) which is automatically added to your V-Ray order.
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Features:
This product can be purchased using 96400 VM Points.
V-Ray offers its users a set of features that you should expect from a quality renderer. With its fast fully multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred, it helps achieve astonishing realism in the computer-generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance for fine art photorealistic images. Adaptive antialiasing based on color difference as well as G-Buffer channels is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches.

Image Courtesy Serge Vasiliew
Optimized Performance:
With its fast performance V-Ray unveils a whole new world of possibilities to artists. Speed is what has always been a problem for most raytracers. Some have poor optimizations, while others don't utilize all of the system's processors properly. That is why Chaos Group has worked hard on the optimization routines in their product bringing you one of the fastest renderers in the industry.
Network Rendering:
Very few can offer network distributed rendering. V-Ray does. It gives incredible power to studios with many computer boxes, to use all the CPU power connected to the network for rendering within a single frame. No limitations on the size or type of your computer, as long as 3ds Max can run on them. Various license bundles are offered for various number of render servers.
Major features of V-Ray™ for 3ds Max™

Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for ray-tracing
- Modular architecture - many components of the system can be replaced with custom ones
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Geometry
- Efficient geometry handling
- True instance rendering
- On-demand geometry creation
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK
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Image sampling
- Three different image sampling methods
- Full-scene antialiasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI, etc).
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the V-Ray SDK
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Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
- Reusable GI solutions for accelerated rendering of walk-through animations
- Physically accurate area lights
- Procedural sun & sky models
- Extensible with custom lights through the V-Ray SDK
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Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Sub-surface scattering
- Support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK
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Camera effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the V-Ray SDK
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Extras
- Toon effect
- Fur generator/raytracer
- Extended matte/shadow capabilities
- Support for Render-to-Texture mode of 3dsmax
- VRaySphereFade to isolate only specific portions of the scene for compositing
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Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.
- Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3ds Max.
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- all the features are subject to change without special notice
V-Ray Rendering Panels and Dialog Boxes
 | |  | |  | Select Renderer Dialog | | Renderer Panel | | Authorization Panel |
 | |  | |  | Frame Buffer Panel | | Global Switches Panel | | Image Sampler Panel |
 | |  | |  | Indirect Illumination
Panel | | Irrandiance Map Panel | | Brute Force GI
Panel |
 | |  | |  | Caustics Panel | | Environment Panel | | DMC Sampler Panel |
 | |  | |  | Color Mapping Panel | | Camera Panel | | Default Displacement
Panel |
 | System Panel |
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Related Products
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VisMasters V-Ray Architectural Materials Vol 1
A collection of five V-Ray Architectural Material shaders for 3ds max. Each material has been meticulously designed to allow professionals and newcomers alike the ability to produce stunning imagery with ease.
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VisMasters V-Ray Architectural Materials Vol 2
A collection of five V-Ray Architectural Material shaders for 3ds max. Each material has been meticulously designed to allow professionals and newcomers alike the ability to produce stunning imagery with ease. |
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