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V-Ray 2.0 for Maya
V-Ray for Maya adds support for the powerful V-Ray render engine to Autodesk Maya. Unleash the realism of Global Illumination into Autodesk Maya scenes.

Note: Due to manufacturer territory restrictions, product available to North America customers only (USA, Canada, & Mexico). For information on sales outside North America, contact support@vismasters.com.

This product requires the purchase of a V-Ray License Dongle ($35.00) which is automatically added to your V-Ray order.


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$1350.00 
  Earn 2700 VM Points
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This product can be purchased using 135000 VM Points.



V-Ray for Maya offers its users a set of features that you should expect from a quality renderer. With its fast fully multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred, it helps achieve astonishing realism in the computer-generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance for fine art photorealistic images.

Core Architecture
  • Multi-platform object-oriented API
  • Fully multithreaded core
  • Distributed rendering
  • Efficient shading system specifically optimized for raytracing
  • Modular architecture - many components of the system can be replaced with custom ones through the V-Ray SDK
Geometry
  • Efficient geometry handling
  • On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Particle rendering & particle instancer
Image Sampling
  • Three different image sampling methods
  • Full-scene anti-aliasing
  • Support for additional render elements (diffuse, reflection, GI, etc)
  • Advanced color (tone) mapping controls
Illumination
  • Physically accurate full global illumination solutions
  • Different GI algorithms, Reusable GI solutions for accelerated rendering
  • Physically accurate area lights
  • Efficient illumination from HDR environments
  • Procedural sun & sky models
Shaders
  • Physically plausible materials
  • Blurry reflections/refractions
  • Accurate highlights
  • Set of fast Sub-surface scattering shaders
  • Support for efficient material layering
Camera Effects
  • Depth-of-field with bokeh effects
  • Accurate motion blur
  • Physical camera model
Extras
  • Extended matte/shadow capabilities
  • Texture baking of any render element (GI, lighting, etc)
Frame buffer
  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Integration with Autodesk Maya
  • All features accessible from within Maya (no external applications required)
  • Standalone version included (10 licenses)
  • Support for many of the standard Maya shaders, lights, materials, procedural and utility textures





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