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| V-Ray 2.0 for Maya Upgrade |
Upgrade product for V-Ray 1.5 for Maya customers only. V-Ray has become the renderer of choice in big production sudios across the world. Feature film productions, multi-million dollar game productions, large and small architectural visualizations have trusted their visuals to V-Ray.
Note: Due to manufacturer territory restrictions, product available to North America customers only (USA, Canada, & Mexico). For information on sales outside North America, contact support@vismasters.com.
This upgrade requires users to reprogram their existing V-Ray 1.5 dongle.
Product ships on April 25th, 2011.
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Features:
This product can be purchased using 28000 VM Points.

V-Ray for Maya offers its users a set of features that you should expect from a quality renderer. With its fast fully multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred, it helps achieve astonishing realism in the computer-generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance for fine art photorealistic images.
Core Architecture- Multi-platform object-oriented API
- Fully multithreaded core
- Distributed rendering
- Efficient shading system specifically optimized for raytracing
- Modular architecture - many components of the system can be replaced with custom ones through the V-Ray SDK
Geometry
- Efficient geometry handling
- On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Particle rendering & particle instancer
Image Sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Support for additional render elements (diffuse, reflection, GI, etc)
- Advanced color (tone) mapping controls
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms, Reusable GI solutions for accelerated rendering
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Set of fast Sub-surface scattering shaders
- Support for efficient material layering
Camera Effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
Extras
- Extended matte/shadow capabilities
- Texture baking of any render element (GI, lighting, etc)
Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Integration with Autodesk Maya
- All features accessible from within Maya (no external applications required)
- Standalone version included (10 licenses)
- Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
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